![]() This means Chamber will have to make a choice based on if he wants to play selfishly around his Trademark, or place it to help his teammates instead.Ī quick note about Sentinels : When we think about the Sentinel role, we think about its overall ability to keep map control and defend space. We believe Chamber's identity is defined by his unique weapons and defensive combat mobility, so we are decreasing his level of global flank protection/information and increasing counterplay on a single premium trap. Right now, Chamber's Trademark outperforms other Sentinel tools in both reliability and power, which feels inappropriate given the amount of defensive combat tools Chamber has spread across the rest of his kit. Seize (Q) - VFX change to the orb for a more dynamic presentation in 1p and Agent select.Also added VFX for additional clarity and visual impact. Nightfall (X) - You should now see a decreased amount of flickering textures on diagonal walls when casting Fade’s ultimate.
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